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| Vec4 (float x, float y, float z, float w) |
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| Vec4 (const Vec3 &v, float w) |
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bool | equals (const Vec4 &rhs) const |
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bool | operator== (const Vec4 &rhs) const |
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bool | operator!= (const Vec4 &rhs) const |
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Vec4 | operator+ (const Vec4 &rhs) const |
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Vec4 | operator- (const Vec4 &rhs) const |
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Vec4 | operator* (const float &rhs) const |
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float | length () const |
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float | length_squared () const |
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void | normalize () |
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float | dot (const Vec4 &rhs) const |
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const smlt::Vec4 | normalized () const |
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Vec3 | xyz () const |
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Vec2 | xy () const |
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float | x |
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float | y |
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float | z |
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float | w |
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The documentation for this struct was generated from the following files:
- simulant/math/vec4.h
- simulant/math/vec4.cpp