Simulant  21.12-166
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
Public Member Functions | Public Attributes | List of all members
smlt::TextureFlags Struct Reference

Public Member Functions

 TextureFlags (MipmapGenerate mipmap=MIPMAP_GENERATE_COMPLETE, TextureWrap wrap=TEXTURE_WRAP_REPEAT, TextureFilter filter=TEXTURE_FILTER_POINT)

Public Attributes

MipmapGenerate mipmap = MIPMAP_GENERATE_COMPLETE
TextureWrap wrap = TEXTURE_WRAP_REPEAT
TextureFilter filter = TEXTURE_FILTER_POINT
TextureFreeData free_data = TEXTURE_FREE_DATA_AFTER_UPLOAD
bool flip_vertically = false
bool auto_upload = true

The documentation for this struct was generated from the following file: