Simulant  21.06-50
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
Public Member Functions | Public Attributes | List of all members
smlt::TextureFlags Struct Reference

Public Member Functions

 TextureFlags (MipmapGenerate mipmap=MIPMAP_GENERATE_COMPLETE, TextureWrap wrap=TEXTURE_WRAP_REPEAT, TextureFilter filter=TEXTURE_FILTER_POINT)
 

Public Attributes

MipmapGenerate mipmap = MIPMAP_GENERATE_COMPLETE
 
TextureWrap wrap = TEXTURE_WRAP_REPEAT
 
TextureFilter filter = TEXTURE_FILTER_POINT
 
TextureFreeData free_data = TEXTURE_FREE_DATA_AFTER_UPLOAD
 
bool flip_vertically = false
 
bool auto_upload = true
 

The documentation for this struct was generated from the following file: