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Simulant
21.12-553
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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Public Member Functions | |
optional< float > | height_at_xz (const Vec2 &xz) const |
optional< float > | height_at_xz (float x, float z) const |
optional< TerrainTriangle > | triangle_at_xz (const Vec2 &xz) const |
optional< TerrainTriangle > | triangle_at_xz (float x, float z) const |
Public Attributes | |
Mesh * | terrain = nullptr |
uint32_t | x_size |
uint32_t | z_size |
float | max_height |
float | min_height |
float | grid_spacing |
float | one_over_grid_spacing |