Simulant
21.12-1275
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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Public Attributes | |
MeshArrangement | arrangement = MESH_ARRANGEMENT_TRIANGLES |
const VertexData * | vertex_data = nullptr |
const IndexData * | index_data = nullptr |
std::size_t | index_element_count = 0 |
const VertexRange * | vertex_ranges = nullptr |
std::size_t | vertex_range_count = 0 |
RenderPriority | render_priority = RENDER_PRIORITY_MAIN |
Mat4 | final_transformation |
Material * | material = nullptr |
bool | is_visible = true |
LightPtr | lights_affecting_this_frame [MAX_LIGHTS_PER_RENDERABLE] |
uint8_t | light_count = 0 |
smlt::Vec3 | center |
float | precedence = 0.0f |