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| Ray (const Vec3 &start, const Vec3 &dir) |
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bool | intersects_aabb (const AABB &aabb) const |
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bool | intersects_triangle (const Vec3 &v1, const Vec3 &v2, const Vec3 &v3, Vec3 *intersection=nullptr, Vec3 *normal=nullptr, float *distance=nullptr) const |
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bool | intersects_sphere (const Vec3 ¢er, const float radius, Vec3 *intersection=nullptr, Vec3 *normal=nullptr, float *distance=nullptr) const |
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The documentation for this struct was generated from the following files:
- simulant/math/ray.h
- simulant/math/ray.cpp