Simulant
21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::Ray, including all inherited members.
dir (defined in smlt::Ray) | smlt::Ray | |
dir_inv (defined in smlt::Ray) | smlt::Ray | |
intersects_aabb(const AABB &aabb) const (defined in smlt::Ray) | smlt::Ray | |
intersects_sphere(const Vec3 ¢er, const float radius, Vec3 *intersection=nullptr, Vec3 *normal=nullptr, float *distance=nullptr) const (defined in smlt::Ray) | smlt::Ray | |
intersects_triangle(const Vec3 &v1, const Vec3 &v2, const Vec3 &v3, Vec3 *intersection=nullptr, Vec3 *normal=nullptr, float *distance=nullptr) const (defined in smlt::Ray) | smlt::Ray | |
Ray()=default (defined in smlt::Ray) | smlt::Ray | |
Ray(const Vec3 &start, const Vec3 &dir) (defined in smlt::Ray) | smlt::Ray | inline |
start (defined in smlt::Ray) | smlt::Ray |