Simulant
21.12-1303
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
smlt
GL1RenderGroupImpl
Public Attributes
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smlt::GL1RenderGroupImpl Struct Reference
Public Attributes
GLuint
texture_id
[_S_GL_MAX_TEXTURE_UNITS] = {0}
The documentation for this struct was generated from the following file:
simulant/renderers/gl1x/
gl1x_render_group_impl.h
Generated by
1.8.20