Simulant
21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
simulant
panels
partitioner_panel.h
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/* * Copyright (c) 2011-2017 Luke Benstead https://simulant-engine.appspot.com
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*
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* This file is part of Simulant.
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*
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* Simulant is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Simulant is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Simulant. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <unordered_map>
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#include "panel.h"
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#include "../types.h"
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#include "../generic/managed.h"
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namespace
smlt
{
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class
Window;
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class
PartitionerPanel
:
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public
Panel
,
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public
RefCounted
<PartitionerPanel> {
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public
:
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PartitionerPanel
(
Window
* window);
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bool
init()
override
;
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void
clean_up()
override
;
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private
:
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Window
* window_ =
nullptr
;
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void
do_activate()
override
;
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void
do_deactivate()
override
;
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std::unordered_map<StageID, ActorPtr> debug_actors_;
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sig::connection
stage_added_;
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sig::connection
stage_removed_;
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};
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}
smlt::sig::Connection
Definition:
signal.h:65
smlt::RefCounted
Definition:
managed.h:65
smlt
Definition:
animation.cpp:25
smlt::Panel
Definition:
panel.h:29
smlt::Window
Definition:
window.h:65
smlt::PartitionerPanel
Definition:
partitioner_panel.h:32
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