Simulant
21.12-1292
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
simulant
loaders
ogg_loader.h
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/* * Copyright (c) 2011-2017 Luke Benstead https://simulant-engine.appspot.com
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*
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* This file is part of Simulant.
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*
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* Simulant is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Simulant is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Simulant. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OGG_LOADER_H
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#define OGG_LOADER_H
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#include <map>
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#include <vector>
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#include "../types.h"
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#include "../loader.h"
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namespace
smlt
{
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namespace
loaders {
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class
OGGLoader
:
public
Loader
{
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public
:
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OGGLoader
(
const
Path
& filename, std::shared_ptr<std::istream> data):
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Loader
(filename, data) {}
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void
into(
Loadable
& resource,
const
LoaderOptions &options=LoaderOptions());
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};
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class
OGGLoaderType
:
public
LoaderType
{
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public
:
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const
char
* name() {
return
"ogg"
; }
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bool
supports(
const
Path
& filename)
const
{
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//FIXME: check magic
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return
filename.ext() ==
".ogg"
;
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}
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Loader::ptr loader_for(
const
Path
& filename, std::shared_ptr<std::istream> data)
const
{
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return
Loader::ptr(
new
OGGLoader
(filename, data));
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}
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};
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}
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}
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#endif // OGG_LOADER_H
smlt::loaders::OGGLoader
Definition:
ogg_loader.h:30
smlt
Definition:
animation.cpp:25
smlt::LoaderType
Definition:
loader.h:111
smlt::Loader
Definition:
loader.h:66
smlt::loaders::OGGLoaderType
Definition:
ogg_loader.h:39
smlt::Path
Definition:
path.h:7
smlt::Loadable
Definition:
loadable.h:26
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