19 #ifndef NULL_PARTITIONER_H
20 #define NULL_PARTITIONER_H
24 #include "../partitioner.h"
25 #include "../generic/unique_id.h"
36 void lights_and_geometry_visible_from(
38 std::vector<LightID> &lights_out,
39 std::vector<StageNode*> &geom_out
43 void apply_staged_write(
const UniqueIDKey& key,
const StagedWrite& write)
override;
45 std::map<UniqueIDKey, StageNode*> geometry_;
46 std::map<UniqueIDKey, Light*> lights_;
51 #endif // NULL_PARTITIONER_H