Simulant  21.12-246
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
loading.h
1 /* * Copyright (c) 2011-2017 Luke Benstead https://simulant-engine.appspot.com
2  *
3  * This file is part of Simulant.
4  *
5  * Simulant is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU Lesser General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * (at your option) any later version.
9  *
10  * Simulant is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with Simulant. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef LOADING_H
20 #define LOADING_H
21 
22 #include <vector>
23 
24 #include "../generic/property.h"
25 #include "../generic/managed.h"
26 #include "../types.h"
27 #include "scene.h"
28 #include "../nodes/ui/progress_bar.h"
29 
30 namespace smlt {
31 
32 
33 namespace scenes {
34 
35 class Loading:
36  public Scene<Loading> {
37 
38 public:
39  Loading(Window* window):
40  Scene<Loading>(window) {}
41 
42 private:
43  void activate() override;
44  void deactivate() override;
45 
46  void load() override;
47  void unload() override;
48 
49  StagePtr stage_;
50  CameraPtr camera_;
51  PipelinePtr pipeline_;
52 
53  ui::ProgressBar* progress_bar_ = nullptr;
54 
55 public:
56  S_DEFINE_PROPERTY(progress_bar, &Loading::progress_bar_);
57 };
58 
59 }
60 }
61 
62 #endif // LOADING_H
smlt
Definition: animation.cpp:25
smlt::Window
Definition: window.h:65
smlt::Scene
Definition: scene.h:165
smlt::scenes::Loading
Definition: loading.h:36
smlt::default_init_ptr< Stage >
smlt::ui::ProgressBar
Definition: progress_bar.h:14