Simulant
21.12-194
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
simulant
nodes
ui
image.h
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#pragma once
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#include "widget.h"
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namespace
smlt
{
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namespace
ui {
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/* An Image widget, useful for health indicators etc.
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*
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* All images have their resize mode set to fixed width and do not
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* allow text.
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*/
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class
Image
:
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public
Widget
{
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void
clear_layers();
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public
:
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using
Widget::init;
// Pull in init to satisfy Managed<Image>
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using
Widget::clean_up;
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Image
(
UIManager
* owner,
UIConfig
* config);
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virtual
~
Image
() {}
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/* Set the texture of the Image. By default the image will be sized to the
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* full size of the texture, all set_source_rect to use a subsection of the texture */
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void
set_texture(
const
TexturePtr& texture_id);
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/* Selects the source region of the texture to display in the image */
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void
set_source_rect(
const
UICoord
& bottom_left,
const
UICoord
& size);
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bool
set_resize_mode(ResizeMode resize_mode)
override
;
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};
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}
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}
smlt::ui::UIManager
Definition:
ui_manager.h:54
smlt::ui::UICoord
Definition:
ui_config.h:106
smlt::ui::Image
Definition:
image.h:15
smlt
Definition:
animation.cpp:25
smlt::ui::Widget
Definition:
widget.h:84
smlt::ui::UIConfig
Definition:
ui_config.h:172
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