Simulant
21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
simulant
generic
identifiable.h
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/* * Copyright (c) 2011-2017 Luke Benstead https://simulant-engine.appspot.com
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*
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* This file is part of Simulant.
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*
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* Simulant is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Simulant is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Simulant. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef IDENTIFIABLE_H
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#define IDENTIFIABLE_H
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namespace
smlt
{
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namespace
generic {
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template
<
typename
IDType>
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class
Identifiable
{
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public
:
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typedef
IDType id_type;
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Identifiable
(IDType
id
):
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id_(
id
) {}
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virtual
~
Identifiable
() {}
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IDType id()
const
{
return
id_; }
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virtual
bool
operator==(
const
Identifiable<IDType>
& rhs)
const
{
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return
id() == rhs.id();
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}
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virtual
bool
operator<(
const
Identifiable<IDType>
& rhs)
const
{
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return
id() < rhs.id();
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}
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/*
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* Private, do not use in user code! This exists so we can set the pointer
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* of this object on the ID after creation
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*/
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template
<
typename
ResourceTypePtr>
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void
_bind_id_pointer(ResourceTypePtr ptr) {
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id_._bind(ptr);
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}
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/* INTERNAL USE ONLY */
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Identifiable
() =
default
;
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void
_overwrite_id(IDType new_id) {
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id_ = new_id;
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}
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private
:
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IDType id_;
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};
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}
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}
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#endif // IDENTIFIABLE_H
smlt
Definition:
animation.cpp:25
smlt::generic::Identifiable
Definition:
identifiable.h:26
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