Simulant
21.12-1303
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
simulant
interfaces
has_auto_id.h
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#pragma once
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#include <cstdint>
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namespace
smlt
{
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template
<
typename
T>
//< Simply for namespacing IDs
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class
HasAutoID
{
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private
:
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static
uint64_t counter;
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uint64_t auto_id_;
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public
:
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HasAutoID
():
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auto_id_(++counter) {
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}
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virtual
~
HasAutoID
() {}
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uint64_t auto_id()
const
{
return
auto_id_; }
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};
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template
<
typename
T>
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uint64_t
HasAutoID<T>::counter
= 0;
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}
smlt
Definition:
animation.cpp:25
smlt::HasAutoID
Definition:
has_auto_id.h:8
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