Simulant  21.12-1303
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
gl1x_render_group_impl.h
1 #pragma once
2 
3 #include <memory>
4 
5 #ifdef __DREAMCAST__
6  #include "../../../deps/libgl/include/GL/gl.h"
7 #elif defined(__PSP__)
8  #include <GL/gl.h>
9 #else
10  #include "../glad/glad/glad.h"
11 #endif
12 
13 #include "../../assets/material.h"
14 #include "../gl_renderer.h"
15 
16 namespace smlt {
17 
19  GLuint texture_id[_S_GL_MAX_TEXTURE_UNITS] = {0};
20 };
21 
22 
23 }
smlt
Definition: animation.cpp:25
smlt::GL1RenderGroupImpl
Definition: gl1x_render_group_impl.h:18