Simulant
21.12-1303
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
simulant
renderers
gl1x
gl1x_render_group_impl.h
1
#pragma once
2
3
#include <memory>
4
5
#ifdef __DREAMCAST__
6
#include "../../../deps/libgl/include/GL/gl.h"
7
#elif defined(__PSP__)
8
#include <GL/gl.h>
9
#else
10
#include "../glad/glad/glad.h"
11
#endif
12
13
#include "../../assets/material.h"
14
#include "../gl_renderer.h"
15
16
namespace
smlt
{
17
18
struct
GL1RenderGroupImpl
{
19
GLuint texture_id[_S_GL_MAX_TEXTURE_UNITS] = {0};
20
};
21
22
23
}
smlt
Definition:
animation.cpp:25
smlt::GL1RenderGroupImpl
Definition:
gl1x_render_group_impl.h:18
Generated by
1.8.20