Simulant  21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
flowing.h
1 /* * Copyright (c) 2011-2017 Luke Benstead https://simulant-engine.appspot.com
2  *
3  * This file is part of Simulant.
4  *
5  * Simulant is free software: you can redistribute it and/or modify
6  * it under the terms of the GNU Lesser General Public License as published by
7  * the Free Software Foundation, either version 3 of the License, or
8  * (at your option) any later version.
9  *
10  * Simulant is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with Simulant. If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #ifndef FLOWING_H
20 #define FLOWING_H
21 
22 #include "../../assets/material.h"
23 #include "../behaviour.h"
24 #include "../../generic/managed.h"
25 
26 namespace smlt {
27 namespace behaviours {
28 namespace material {
29 
30 class Flowing :
31  public MaterialBehaviour,
32  public RefCounted<Flowing> {
33 public:
34  Flowing(Organism* material):
35  MaterialBehaviour(dynamic_cast<Material*>(material)) {
36 
37  }
38 
39  const char* name() const override { return "Flowing Material"; }
40 private:
41  void update(float dt) override;
42  float time_ = 0.0f;
43 };
44 
45 }
46 }
47 }
48 
49 #endif // FLOWING_H
smlt::MaterialBehaviour
Definition: behaviour.h:114
smlt::Organism
Definition: behaviour.h:132
smlt::Material
Definition: material.h:95
smlt::behaviours::material::Flowing
Definition: flowing.h:32
smlt::RefCounted
Definition: managed.h:65
smlt
Definition: animation.cpp:25