Simulant  21.12-194
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
euler.h
1 #pragma once
2 
3 #include "degrees.h"
4 
5 namespace smlt {
6 
7 struct Euler {
8  Euler(float x, float y, float z):
9  x(x), y(y), z(z) {}
10 
11  Degrees x;
12  Degrees y;
13  Degrees z;
14 };
15 
16 }
smlt
Definition: animation.cpp:25
smlt::Degrees
Definition: degrees.h:7
smlt::Euler
Definition: euler.h:7