Simulant
21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
simulant
math
euler.h
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#pragma once
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#include "degrees.h"
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namespace
smlt
{
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struct
Euler
{
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Euler
(
float
x,
float
y,
float
z):
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x(x), y(y), z(z) {}
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Degrees
x;
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Degrees
y;
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Degrees
z;
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};
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}
smlt
Definition:
animation.cpp:25
smlt::Degrees
Definition:
degrees.h:7
smlt::Euler
Definition:
euler.h:7
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