![]() |
Simulant
21.12-1292
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
|
Classes | |
struct | FutureState |
Public Member Functions | |
Future (std::shared_ptr< FutureState > state) | |
Future (Future &&other) | |
Future (const Future &other)=delete | |
Future & | operator= (Future &&other) |
Future & | operator= (const Future &other)=delete |
template<class Rep , class Period > | |
FutureStatus | wait_for (const std::chrono::duration< Rep, Period > &timeout_duration) const |
void | wait () |
void | get () |
bool | is_valid () const |
bool | is_ready () const |
bool | is_failed () const |