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Property< decltype(&StageNodeBehaviour::stage_node_)> | stage_node = { this, &StageNodeBehaviour::stage_node_ } |
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Property< Organism *Behaviour::* > | organism |
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void | on_behaviour_added (Organism *controllable) override |
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void | on_behaviour_removed (Organism *controllable) override |
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virtual const char * | name () const =0 |
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void | enable () |
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void | disable () |
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void | _update_thunk (float dt) override |
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void | _late_update_thunk (float dt) override |
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void | _fixed_update_thunk (float step) override |
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bool | attached () const |
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The documentation for this class was generated from the following file: