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const char * | name () const override |
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void | late_update (float dt) override |
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void | set_target (ActorPtr actor) |
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void | set_target (ParticleSystemPtr ps) |
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bool | has_target () const |
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StageNode * | target () const |
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void | set_follow_distance (float dist) |
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void | set_follow_height (float height) |
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void | set_damping (float damping) |
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void | set_rotation_damping (float damping) |
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void | set_following_enabled (bool v) |
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void | enable () |
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void | disable () |
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void | _update_thunk (float dt) override |
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void | _late_update_thunk (float dt) override |
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void | _fixed_update_thunk (float step) override |
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bool | attached () const |
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virtual bool | init () |
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virtual void | clean_up () |
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typedef std::shared_ptr< SmoothFollow > | ptr |
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typedef std::weak_ptr< SmoothFollow > | wptr |
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static RefCounted< SmoothFollow >::ptr | create (Args &&... args) |
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static RefCounted< SmoothFollow >::ptr | create () |
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Property< decltype(&StageNodeBehaviour::stage_node_)> | stage_node = { this, &StageNodeBehaviour::stage_node_ } |
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Property< Organism *Behaviour::* > | organism |
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void | on_behaviour_added (Organism *controllable) override |
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void | on_behaviour_removed (Organism *controllable) override |
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| RefCounted (Args &&...) |
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The documentation for this class was generated from the following files:
- simulant/behaviours/movement/smooth_follow.h
- simulant/behaviours/movement/smooth_follow.cpp