Simulant  21.12-194
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
Public Member Functions | List of all members
smlt::behaviours::Fly Class Reference
Inheritance diagram for smlt::behaviours::Fly:
smlt::BehaviourWithInput smlt::RefCounted< Fly > smlt::Behaviour smlt::TwoPhaseConstructed smlt::Updateable

Public Member Functions

 Fly (Window *window)
 
const char * name () const override
 
void set_speed (float v)
 
- Public Member Functions inherited from smlt::BehaviourWithInput
 BehaviourWithInput (InputManager *input)
 
- Public Member Functions inherited from smlt::Behaviour
void enable ()
 
void disable ()
 
void _update_thunk (float dt) override
 
void _late_update_thunk (float dt) override
 
void _fixed_update_thunk (float step) override
 
bool attached () const
 
- Public Member Functions inherited from smlt::TwoPhaseConstructed
virtual bool init ()
 
virtual void clean_up ()
 

Additional Inherited Members

- Public Types inherited from smlt::RefCounted< Fly >
typedef std::shared_ptr< Fly > ptr
 
typedef std::weak_ptr< Fly > wptr
 
- Static Public Member Functions inherited from smlt::RefCounted< Fly >
static RefCounted< Fly >::ptr create (Args &&... args)
 
static RefCounted< Fly >::ptr create ()
 
- Public Attributes inherited from smlt::Behaviour
Property< Organism *Behaviour::* > organism
 
- Protected Member Functions inherited from smlt::RefCounted< Fly >
 RefCounted (Args &&...)
 
- Protected Attributes inherited from smlt::BehaviourWithInput
Property< InputManager *BehaviourWithInput::* > input
 

The documentation for this class was generated from the following file: