Simulant  21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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smlt::aligned_allocator< T, N > Class Template Reference

Classes

struct  rebind
 

Public Types

typedef T value_type
 
typedef T & reference
 
typedef const T & const_reference
 
typedef T * pointer
 
typedef const T * const_pointer
 
typedef size_t size_type
 
typedef ptrdiff_t difference_type
 

Public Member Functions

 aligned_allocator (const aligned_allocator &) throw ()
 
template<class U >
 aligned_allocator (const aligned_allocator< U, N > &) throw ()
 
pointer address (reference r)
 
const_pointer address (const_reference r) const
 
pointer allocate (size_type n, typename std::allocator< void >::const_pointer hint=0)
 
void deallocate (pointer p, size_type)
 
void construct (pointer p, const_reference value)
 
void destroy (pointer p)
 
size_type max_size () const throw ()
 
bool operator== (const aligned_allocator &)
 
bool operator!= (const aligned_allocator &rhs)
 

The documentation for this class was generated from the following file: