Simulant  21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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smlt::aligned_allocator< T, N > Class Template Reference


struct  rebind

Public Types

typedef T value_type
typedef T & reference
typedef const T & const_reference
typedef T * pointer
typedef const T * const_pointer
typedef size_t size_type
typedef ptrdiff_t difference_type

Public Member Functions

 aligned_allocator (const aligned_allocator &) throw ()
template<class U >
 aligned_allocator (const aligned_allocator< U, N > &) throw ()
pointer address (reference r)
const_pointer address (const_reference r) const
pointer allocate (size_type n, typename std::allocator< void >::const_pointer hint=0)
void deallocate (pointer p, size_type)
void construct (pointer p, const_reference value)
void destroy (pointer p)
size_type max_size () const throw ()
bool operator== (const aligned_allocator &)
bool operator!= (const aligned_allocator &rhs)

The documentation for this class was generated from the following file: