Simulant  21.06-50
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
Public Member Functions | List of all members
smlt::UniformManager Class Reference

Public Member Functions

bool uses_auto (ShaderAvailableAuto uniform) const
 
std::string auto_variable_name (ShaderAvailableAuto auto_name) const
 
void register_auto (ShaderAvailableAuto uniform, const std::string &var_name)
 
const std::unordered_map< ShaderAvailableAuto, std::string > & auto_uniforms () const
 

The documentation for this class was generated from the following files: