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bool | uses_auto (ShaderAvailableAuto uniform) const |
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std::string | auto_variable_name (ShaderAvailableAuto auto_name) const |
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void | register_auto (ShaderAvailableAuto uniform, const std::string &var_name) |
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const std::unordered_map< ShaderAvailableAuto, std::string > & | auto_uniforms () const |
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The documentation for this class was generated from the following files: