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uint32_t | geometry_visible () const |
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void | set_geometry_visible (uint32_t value) |
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uint32_t | subactors_rendered () const |
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void | set_subactors_rendered (uint32_t value) |
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float | frame_time () const |
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void | set_frame_time (float value) |
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uint32_t | frames_per_second () const |
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void | set_frames_per_second (uint32_t value) |
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uint64_t | fixed_steps_run () const |
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uint64_t | frames_run () const |
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void | increment_fixed_steps () |
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void | increment_frames () |
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void | reset_polygons_rendered () |
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void | increment_polygons_rendered (MeshArrangement arrangement, uint32_t element_count) |
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uint32_t | polygons_rendered () const |
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virtual bool | init () |
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virtual void | clean_up () |
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The documentation for this class was generated from the following files: