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bool | init () override |
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void | clean_up () override |
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void | update (float dt) override |
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bool | destroy () override |
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bool | destroy_immediately () override |
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| Sprite (SpriteManager *manager, SoundDriver *sound_driver) |
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void | set_render_dimensions (float width, float height) |
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void | set_render_dimensions_from_width (float width) |
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void | set_render_dimensions_from_height (float height) |
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void | set_render_priority (smlt::RenderPriority priority) |
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void | set_alpha (float alpha) |
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float | alpha () const |
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MaterialID | material_id () const |
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void | set_spritesheet (TextureID texture_id, uint32_t frame_width, uint32_t frame_height, SpritesheetAttrs attrs=SpritesheetAttrs()) |
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void | flip_vertically (bool value=true) |
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void | flip_horizontally (bool value=true) |
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const AABB & | aabb () const override |
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void | _get_renderables (batcher::RenderQueue *, const CameraPtr, const DetailLevel) override |
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| TypedDestroyableObject (SpriteManager *owner) |
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bool | destroy () override |
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bool | destroy_immediately () override |
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| DEFINE_SIGNAL (DestroyedSignal, signal_destroyed) |
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bool | is_destroyed () const |
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| ContainerNode (Stage *stage, StageNodeType node_type) |
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void | _get_renderables (batcher::RenderQueue *, const CameraPtr, const DetailLevel) override |
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AncestorIteratorPair | each_ancestor () |
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DescendentIteratorPair | each_descendent () |
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SiblingIteratorPair | each_sibling () |
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ChildIteratorPair | each_child () |
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std::string | repr () const override |
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| StageNode (Stage *stage, StageNodeType node_type) |
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StageNodeType | node_type () const |
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void | link_position (StageNode *other) |
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void | move_to_absolute (const Vec3 &position) |
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void | move_to_absolute (float x, float y, float z) |
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void | rotate_to_absolute (const Quaternion &rotation) |
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void | rotate_to_absolute (const Degrees °rees, float x, float y, float z) |
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Vec3 | absolute_position () const |
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Quaternion | absolute_rotation () const |
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Vec3 | absolute_scaling () const |
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Mat4 | absolute_transformation () const |
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bool | is_visible () const |
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bool | is_intended_visible () const |
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void | set_visible (bool visible) |
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template<typename T > |
void | set_parent (const UniqueID< T > &id) |
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void | set_parent (TreeNode *node) |
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smlt::Promise< void > | destroy_after (const Seconds &seconds) |
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void | update (float dt) override |
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void | late_update (float dt) override |
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void | fixed_update (float step) override |
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bool | parent_is_stage () const |
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void | clean_up () override |
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const AABB | transformed_aabb () const override |
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ShadowCast | shadow_cast () const |
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void | set_shadow_cast (ShadowCast cast) |
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ShadowReceive | shadow_receive () const |
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void | set_shadow_receive (ShadowReceive receive) |
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StageNode * | find_descendent_with_name (const std::string &name) |
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void | set_cullable (bool v) |
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bool | is_cullable () const |
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UniqueIDKey | key () const |
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void | set_parent (TreeNode *node) |
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void | add_child (TreeNode *node) |
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void | remove_from_parent () |
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bool | is_root () const |
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bool | is_leaf () const |
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TreeNode * | parent () const |
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uint32_t | child_count () const |
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TreeNode * | first_child () const |
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TreeNode * | next_node () const |
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TreeNode * | previous_node () const |
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TreeNode * | child_at (std::size_t i) const |
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void | set_name (const std::string &name) |
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const std::string & | name () const |
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bool | has_name () const |
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smlt::Vec3 | position () const |
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smlt::Vec2 | position_2d () const |
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smlt::Quaternion | rotation () const |
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smlt::Vec3 | scale () const |
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virtual void | move_to (const smlt::Vec3 &pos) |
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virtual void | move_to (const smlt::Vec2 &pos) |
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virtual void | move_to (float x, float y, float z) |
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virtual void | move_to (float x, float y) |
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virtual void | move_by (const smlt::Vec3 &pos) |
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virtual void | move_by (const smlt::Vec2 &pos) |
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virtual void | move_by (float x, float y, float z) |
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virtual void | move_by (float x, float y) |
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virtual void | move_forward_by (float amount) |
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virtual void | move_right_by (float amount) |
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virtual void | move_up_by (float amount) |
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virtual void | rotate_to (const smlt::Degrees &angle, float axis_x, float axis_y, float axis_z) |
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virtual void | rotate_to (const smlt::Degrees &angle, const smlt::Vec3 &axis) |
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virtual void | rotate_to (const smlt::Quaternion &rotation) |
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virtual void | rotate_x_by (const smlt::Degrees &angle) |
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virtual void | rotate_y_by (const smlt::Degrees &angle) |
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virtual void | rotate_z_by (const smlt::Degrees &angle) |
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virtual void | rotate_by (const smlt::Degrees &angle_x, const smlt::Degrees &angle_y, const smlt::Degrees &angle_z) |
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virtual void | rotate_by (const smlt::Vec3 &angles) |
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virtual void | scale_x_by (const float scale) |
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virtual void | scale_y_by (const float scale) |
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virtual void | scale_z_by (const float scale) |
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virtual void | scale_by (float x) |
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virtual void | scale_by (const Vec3 &x) |
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virtual void | scale_to (const float x, const float y, const float z) |
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virtual void | rotate_around (const smlt::Vec3 &axis, const smlt::Degrees °rees) |
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void | rotate_global_x_by (const smlt::Degrees °rees) |
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void | rotate_global_y_by (const smlt::Degrees °rees) |
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void | rotate_global_z_by (const smlt::Degrees °rees) |
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virtual void | look_at (const smlt::Vec3 &target, const Vec3 &up=Vec3::POSITIVE_Y) |
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virtual void | look_at (float x, float y, float z, const Vec3 &up=Vec3::POSITIVE_Y) |
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Vec3 | right () const |
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Vec3 | up () const |
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Vec3 | forward () const |
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void | constrain_to_aabb (const AABB ®ion) |
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bool | is_constrained () const |
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void | remove_constraint () |
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virtual void | _update_thunk (float dt) |
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virtual void | _late_update_thunk (float dt) |
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virtual void | _fixed_update_thunk (float step) |
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virtual const Vec3 | centre () const |
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virtual float | width () const |
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virtual float | height () const |
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virtual float | depth () const |
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virtual float | half_width () const |
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virtual float | half_height () const |
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virtual float | half_depth () const |
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virtual float | diameter () const |
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virtual float | radius () const |
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template<typename T > |
bool | has_behaviour () const |
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template<typename T > |
T * | behaviour () const |
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template<typename T > |
T * | new_behaviour () |
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template<typename T , typename ... Params> |
T * | new_behaviour (Params &&... params) |
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void | fixed_update_behaviours (float step) |
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void | update_behaviours (float dt) |
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void | late_update_behaviours (float dt) |
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uint64_t | auto_id () const |
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| Identifiable (SpriteID id) |
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SpriteID | id () const |
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virtual bool | operator== (const Identifiable< SpriteID > &rhs) const |
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virtual bool | operator< (const Identifiable< SpriteID > &rhs) const |
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void | _bind_id_pointer (ResourceTypePtr ptr) |
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void | _overwrite_id (SpriteID new_id) |
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void | add_sequence (const std::string &name, const std::vector< AnimationSequenceStage > &stages) |
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void | add_animation (const std::string &name, uint32_t start_frame, uint32_t end_frame, float fps) |
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void | add_animation (const std::string &name, uint32_t start_frame, uint32_t end_frame) |
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bool | has_animations () const |
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uint32_t | animation_count () const |
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void | set_default_fps (float fps) |
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float | default_fps () const |
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| AudioSource (Window *window) |
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| AudioSource (Stage *stage, StageNode *this_as_node, SoundDriver *driver) |
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PlayingSoundPtr | play_sound (SoundPtr sound_id, AudioRepeat repeat=AUDIO_REPEAT_NONE, DistanceModel model=DISTANCE_MODEL_DEFAULT) |
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bool | stop_sound (PlayingSoundID sound_id) |
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uint8_t | playing_sound_count () const |
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uint8_t | played_sound_count () const |
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bool | is_sound_playing () const |
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sig::signal< void()> & | signal_stream_finished () |
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void | update_source (float dt) |
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Sprite * | set_name_and_get (const std::string &name) |
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