Simulant  21.12-194
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
smlt::SceneManager Member List

This is the complete list of members for smlt::SceneManager, including all inherited members.

_preload_in_background(SceneBasePtr scene, Args &&...args) (defined in smlt::SceneManager)smlt::SceneManagerinline
activate(const std::string &route, ActivateBehaviour behaviour, Args &&...args) (defined in smlt::SceneManager)smlt::SceneManagerinline
activate(const std::string &route, Args &&...args) (defined in smlt::SceneManager)smlt::SceneManagerinline
active_scene() const (defined in smlt::SceneManager)smlt::SceneManager
Application (defined in smlt::SceneManager)smlt::SceneManagerfriend
clean_up() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual
create(Args &&... args) (defined in smlt::RefCounted< SceneManager >)smlt::RefCounted< SceneManager >inlinestatic
create() (defined in smlt::RefCounted< SceneManager >)smlt::RefCounted< SceneManager >inlinestatic
destroy_all() (defined in smlt::SceneManager)smlt::SceneManager
has_scene(const std::string &route) const (defined in smlt::SceneManager)smlt::SceneManager
init() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual
is_loaded(const std::string &route) const (defined in smlt::SceneManager)smlt::SceneManager
preload(const std::string &route, Args &&...args) (defined in smlt::SceneManager)smlt::SceneManagerinline
preload_in_background(const std::string &route, Args &&...args) (defined in smlt::SceneManager)smlt::SceneManagerinline
ptr typedef (defined in smlt::RefCounted< SceneManager >)smlt::RefCounted< SceneManager >
RefCounted()=default (defined in smlt::RefCounted< SceneManager >)smlt::RefCounted< SceneManager >protected
RefCounted(Args &&...) (defined in smlt::RefCounted< SceneManager >)smlt::RefCounted< SceneManager >inlineprotected
register_scene(const std::string &name, Args &&... args) (defined in smlt::SceneManager)smlt::SceneManagerinline
register_scene(const std::string &name) (defined in smlt::SceneManager)smlt::SceneManagerinline
reset() (defined in smlt::SceneManager)smlt::SceneManager
resolve_scene(const std::string &route) (defined in smlt::SceneManager)smlt::SceneManager
resolve_scene_as(const std::string &route) (defined in smlt::SceneManager)smlt::SceneManagerinline
scene_queued_for_activation() const (defined in smlt::SceneManager)smlt::SceneManager
SceneManager(Window *window) (defined in smlt::SceneManager)smlt::SceneManager
unload(const std::string &route) (defined in smlt::SceneManager)smlt::SceneManager
wptr typedef (defined in smlt::RefCounted< SceneManager >)smlt::RefCounted< SceneManager >
~RefCounted() (defined in smlt::RefCounted< SceneManager >)smlt::RefCounted< SceneManager >inlineprotectedvirtual
~SceneManager() (defined in smlt::SceneManager)smlt::SceneManager
~TwoPhaseConstructed() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual