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Simulant
21.12-1292
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::SceneManager, including all inherited members.
_preload_in_background(ScenePtr scene, Args &&...args) (defined in smlt::SceneManager) | smlt::SceneManager | inline |
activate(const std::string &route, ActivateBehaviour behaviour, Args &&...args) (defined in smlt::SceneManager) | smlt::SceneManager | inline |
activate(const std::string &route, Args &&...args) (defined in smlt::SceneManager) | smlt::SceneManager | inline |
active_scene() const (defined in smlt::SceneManager) | smlt::SceneManager | |
Application (defined in smlt::SceneManager) | smlt::SceneManager | friend |
clean_destroyed_scenes() (defined in smlt::SceneManager) | smlt::SceneManager | |
clean_up() (defined in smlt::TwoPhaseConstructed) | smlt::TwoPhaseConstructed | inline |
create(Args &&... args) (defined in smlt::RefCounted< SceneManager >) | smlt::RefCounted< SceneManager > | inlinestatic |
create() (defined in smlt::RefCounted< SceneManager >) | smlt::RefCounted< SceneManager > | inlinestatic |
destroy_all() (defined in smlt::SceneManager) | smlt::SceneManager | |
has_scene(const std::string &route) const (defined in smlt::SceneManager) | smlt::SceneManager | |
init() (defined in smlt::TwoPhaseConstructed) | smlt::TwoPhaseConstructed | inline |
is_loaded(const std::string &route) const (defined in smlt::SceneManager) | smlt::SceneManager | |
preload(const std::string &route, Args &&...args) (defined in smlt::SceneManager) | smlt::SceneManager | inline |
preload_in_background(const std::string &route, Args &&...args) (defined in smlt::SceneManager) | smlt::SceneManager | inline |
ptr typedef (defined in smlt::RefCounted< SceneManager >) | smlt::RefCounted< SceneManager > | |
RefCounted()=default (defined in smlt::RefCounted< SceneManager >) | smlt::RefCounted< SceneManager > | protected |
RefCounted(Args &&...) (defined in smlt::RefCounted< SceneManager >) | smlt::RefCounted< SceneManager > | inlineprotected |
register_scene(const std::string &name, Args &&... args) (defined in smlt::SceneManager) | smlt::SceneManager | inline |
register_scene(const std::string &name) (defined in smlt::SceneManager) | smlt::SceneManager | inline |
reset() (defined in smlt::SceneManager) | smlt::SceneManager | |
resolve_scene(const std::string &route) (defined in smlt::SceneManager) | smlt::SceneManager | |
resolve_scene_as(const std::string &route) (defined in smlt::SceneManager) | smlt::SceneManager | inline |
scene_queued_for_activation() const (defined in smlt::SceneManager) | smlt::SceneManager | |
SceneManager(Window *window) (defined in smlt::SceneManager) | smlt::SceneManager | |
unload(const std::string &route) (defined in smlt::SceneManager) | smlt::SceneManager | |
wptr typedef (defined in smlt::RefCounted< SceneManager >) | smlt::RefCounted< SceneManager > | |
~RefCounted() (defined in smlt::RefCounted< SceneManager >) | smlt::RefCounted< SceneManager > | inlineprotectedvirtual |
~SceneManager() (defined in smlt::SceneManager) | smlt::SceneManager | |
~TwoPhaseConstructed() (defined in smlt::TwoPhaseConstructed) | smlt::TwoPhaseConstructed | inlinevirtual |