Simulant  21.06-50
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
Public Types | Public Member Functions | Protected Member Functions | Friends | List of all members
smlt::SceneBase Class Referenceabstract
Inheritance diagram for smlt::SceneBase:
smlt::Updateable smlt::Scene< Loading > smlt::Scene< Splash > smlt::Scene< T > smlt::scenes::Loading smlt::scenes::Splash smlt::PhysicsScene< T >

Public Types

typedef std::shared_ptr< SceneBaseptr
 

Public Member Functions

 SceneBase (Window *window)
 
void _call_load ()
 
void _call_unload ()
 
void _call_activate ()
 
void _call_deactivate ()
 
bool is_loaded () const
 
bool is_active () const
 
const std::string name () const
 
void set_name (const std::string &name)
 
bool destroy_on_unload () const
 
void set_destroy_on_unload (bool v)
 
bool unload_on_deactivate () const
 
void set_unload_on_deactivate (bool v)
 
- Public Member Functions inherited from smlt::Updateable
virtual void _update_thunk (float dt)
 
virtual void _late_update_thunk (float dt)
 
virtual void _fixed_update_thunk (float step)
 

Protected Member Functions

virtual void load ()=0
 
virtual void unload ()
 
virtual void activate ()
 
virtual void deactivate ()
 
void link_pipeline (const std::string &name)
 
void unlink_pipeline (const std::string &name)
 
void link_pipeline (PipelinePtr pipeline)
 
void unlink_pipeline (PipelinePtr pipeline)
 
template<typename T >
get_load_arg (int i)
 
 S_DEFINE_PROPERTY (window, &SceneBase::window_)
 
 S_DEFINE_PROPERTY (app, &SceneBase::app_)
 
 S_DEFINE_PROPERTY (input, &SceneBase::input_)
 
 S_DEFINE_PROPERTY (scenes, &SceneBase::scene_manager_)
 
 S_DEFINE_PROPERTY (compositor, &SceneBase::compositor_)
 

Friends

class SceneManager
 

The documentation for this class was generated from the following files: