Simulant
21.12-1292
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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Public Member Functions | |
QuadtreeCuller (Geom *geom, const MeshPtr mesh, uint8_t max_depth) | |
AABB | Quadtree_bounds () const |
Public Member Functions inherited from smlt::GeomCuller | |
GeomCuller (Geom *geom, const MeshPtr mesh) | |
bool | is_compiled () const |
void | compile (const Vec3 &pos, const Quaternion &rot, const Vec3 &scale) |
void | renderables_visible (const Frustum &frustum, batcher::RenderQueue *render_queue) |
Geom * | geom () const |
Additional Inherited Members | |
Protected Attributes inherited from smlt::GeomCuller | |
Geom * | geom_ = nullptr |
MeshPtr | mesh_ |