Simulant  21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
smlt::QuadtreeCuller Member List

This is the complete list of members for smlt::QuadtreeCuller, including all inherited members.

compile(const Vec3 &pos, const Quaternion &rot, const Vec3 &scale) (defined in smlt::GeomCuller)smlt::GeomCuller
each_renderable(EachRenderableCallback cb) (defined in smlt::GeomCuller)smlt::GeomCuller
geom() const (defined in smlt::GeomCuller)smlt::GeomCullerinline
geom_ (defined in smlt::GeomCuller)smlt::GeomCullerprotected
GeomCuller(Geom *geom, const MeshPtr mesh) (defined in smlt::GeomCuller)smlt::GeomCuller
is_compiled() const (defined in smlt::GeomCuller)smlt::GeomCuller
mesh_ (defined in smlt::GeomCuller)smlt::GeomCullerprotected
Quadtree_bounds() const (defined in smlt::QuadtreeCuller)smlt::QuadtreeCuller
QuadtreeCuller(Geom *geom, const MeshPtr mesh, uint8_t max_depth) (defined in smlt::QuadtreeCuller)smlt::QuadtreeCuller
renderables_visible(const Frustum &frustum, batcher::RenderQueue *render_queue) (defined in smlt::GeomCuller)smlt::GeomCuller
~GeomCuller() (defined in smlt::GeomCuller)smlt::GeomCullervirtual