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| PlayingSound (AudioSource *parent, std::weak_ptr< Sound > sound, AudioRepeat loop_stream, DistanceModel model=DISTANCE_MODEL_POSITIONAL) |
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PlayingAssetID | id () const |
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void | update (float dt) |
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void | stop () |
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bool | is_playing () const |
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void | set_stream_func (StreamFunc func) |
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bool | is_dead () const |
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void | set_gain (RangeValue< 0, 1 > gain) |
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void | set_pitch (RangeValue< 0, 1 > pitch) |
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void | set_reference_distance (float dist) |
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bool | init () |
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void | clean_up () |
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The documentation for this class was generated from the following files: