Simulant  21.12-194
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
smlt::PlayingSound Member List

This is the complete list of members for smlt::PlayingSound, including all inherited members.

AudioSource (defined in smlt::PlayingSound)smlt::PlayingSoundfriend
clean_up() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual
create(Args &&... args) (defined in smlt::RefCounted< PlayingSound >)smlt::RefCounted< PlayingSound >inlinestatic
create() (defined in smlt::RefCounted< PlayingSound >)smlt::RefCounted< PlayingSound >inlinestatic
id() const (defined in smlt::PlayingSound)smlt::PlayingSoundinline
init() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual
is_dead() const (defined in smlt::PlayingSound)smlt::PlayingSoundinline
is_playing() const (defined in smlt::PlayingSound)smlt::PlayingSound
PlayingSound(AudioSource &parent, std::weak_ptr< Sound > sound, AudioRepeat loop_stream, DistanceModel model=DISTANCE_MODEL_POSITIONAL) (defined in smlt::PlayingSound)smlt::PlayingSound
ptr typedef (defined in smlt::RefCounted< PlayingSound >)smlt::RefCounted< PlayingSound >
RefCounted()=default (defined in smlt::RefCounted< PlayingSound >)smlt::RefCounted< PlayingSound >protected
RefCounted(Args &&...) (defined in smlt::RefCounted< PlayingSound >)smlt::RefCounted< PlayingSound >inlineprotected
set_gain(RangeValue< 0, 1 > gain) (defined in smlt::PlayingSound)smlt::PlayingSound
set_pitch(RangeValue< 0, 1 > pitch) (defined in smlt::PlayingSound)smlt::PlayingSound
set_reference_distance(float dist) (defined in smlt::PlayingSound)smlt::PlayingSound
set_stream_func(StreamFunc func) (defined in smlt::PlayingSound)smlt::PlayingSoundinline
stop() (defined in smlt::PlayingSound)smlt::PlayingSound
update(float dt) (defined in smlt::PlayingSound)smlt::PlayingSound
wptr typedef (defined in smlt::RefCounted< PlayingSound >)smlt::RefCounted< PlayingSound >
~PlayingSound() (defined in smlt::PlayingSound)smlt::PlayingSoundvirtual
~RefCounted() (defined in smlt::RefCounted< PlayingSound >)smlt::RefCounted< PlayingSound >inlineprotectedvirtual
~TwoPhaseConstructed() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual