Simulant  21.06-50
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
Public Member Functions | List of all members
smlt::PartitionerPanel Class Reference
Inheritance diagram for smlt::PartitionerPanel:
smlt::Panel smlt::RefCounted< PartitionerPanel > smlt::EventListener smlt::TwoPhaseConstructed

Public Member Functions

 PartitionerPanel (Window *window)
 
bool init () override
 
void clean_up () override
 
- Public Member Functions inherited from smlt::Panel
bool is_active () const
 
void activate ()
 
void deactivate ()
 
void on_key_down (const KeyEvent &evt)
 
void set_activation_key (KeyboardCode code)
 
- Public Member Functions inherited from smlt::EventListener
void handle_touch_begin (Window *window, TouchPointID touch_id, float normalized_x, float normalized_y, float pressure)
 
void handle_touch_end (Window *window, TouchPointID touch_id, float normalized_x, float normalized_y)
 
void handle_touch_move (Window *window, TouchPointID touch_id, float normalized_x, float normalized_y, float dx, float dy)
 
void handle_key_down (Window *window, KeyboardCode code, ModifierKeyState modifiers)
 
void handle_key_up (Window *window, KeyboardCode code, ModifierKeyState modifiers)
 

Additional Inherited Members

- Public Types inherited from smlt::RefCounted< PartitionerPanel >
typedef std::shared_ptr< PartitionerPanelptr
 
typedef std::weak_ptr< PartitionerPanelwptr
 
- Static Public Member Functions inherited from smlt::RefCounted< PartitionerPanel >
static RefCounted< PartitionerPanel >::ptr create (Args &&... args)
 
static RefCounted< PartitionerPanel >::ptr create ()
 
- Protected Member Functions inherited from smlt::RefCounted< PartitionerPanel >
 RefCounted (Args &&...)
 

The documentation for this class was generated from the following files: