Simulant  21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
smlt::Partitioner Member List

This is the complete list of members for smlt::Partitioner, including all inherited members.

_apply_writes() (defined in smlt::Partitioner)smlt::Partitioner
add_stage_node(StageNode *node) (defined in smlt::Partitioner)smlt::Partitionerinline
apply_staged_write(const UniqueIDKey &key, const StagedWrite &write)=0 (defined in smlt::Partitioner)smlt::Partitionerprotectedpure virtual
clean_up() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual
create(Args &&... args) (defined in smlt::RefCounted< Partitioner >)smlt::RefCounted< Partitioner >inlinestatic
create() (defined in smlt::RefCounted< Partitioner >)smlt::RefCounted< Partitioner >inlinestatic
debug_mesh_id() (defined in smlt::Partitioner)smlt::Partitionerinlinevirtual
get_stage() const (defined in smlt::Partitioner)smlt::Partitionerinlineprotected
init() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual
lights_and_geometry_visible_from(CameraID camera_id, std::vector< LightID > &lights_out, std::vector< StageNode * > &geom_out)=0 (defined in smlt::Partitioner)smlt::Partitionerpure virtual
Partitioner(Stage *ss) (defined in smlt::Partitioner)smlt::Partitionerinline
ptr typedef (defined in smlt::RefCounted< Partitioner >)smlt::RefCounted< Partitioner >
RefCounted()=default (defined in smlt::RefCounted< Partitioner >)smlt::RefCounted< Partitioner >protected
RefCounted(Args &&...) (defined in smlt::RefCounted< Partitioner >)smlt::RefCounted< Partitioner >inlineprotected
remove_stage_node(StageNode *node) (defined in smlt::Partitioner)smlt::Partitionerinline
stage (defined in smlt::Partitioner)smlt::Partitionerprotected
stage_write(StageNode *node, const StagedWrite &op) (defined in smlt::Partitioner)smlt::Partitionerprotected
update_stage_node(StageNode *node, const AABB &bounds) (defined in smlt::Partitioner)smlt::Partitionerinline
wptr typedef (defined in smlt::RefCounted< Partitioner >)smlt::RefCounted< Partitioner >
~RefCounted() (defined in smlt::RefCounted< Partitioner >)smlt::RefCounted< Partitioner >inlineprotectedvirtual
~TwoPhaseConstructed() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual