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bool | init () |
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void | clean_up () |
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bool | is_active () const |
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void | activate () |
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void | deactivate () |
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void | on_key_down (const KeyEvent &evt) override |
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void | set_activation_key (KeyboardCode code) |
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void | handle_touch_begin (Window *window, TouchPointID touch_id, float normalized_x, float normalized_y, float pressure) |
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void | handle_touch_end (Window *window, TouchPointID touch_id, float normalized_x, float normalized_y) |
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void | handle_touch_move (Window *window, TouchPointID touch_id, float normalized_x, float normalized_y, float dx, float dy) |
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void | handle_key_down (Window *window, KeyboardCode code, ModifierKeyState modifiers) |
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void | handle_key_up (Window *window, KeyboardCode code, ModifierKeyState modifiers) |
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void | handle_controller_button_down (GameControllerIndex controller, JoystickButton button) |
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void | handle_controller_button_up (GameControllerIndex controller, JoystickButton button) |
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std::shared_ptr< Stage > | stage_ |
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The documentation for this class was generated from the following files:
- simulant/panels/panel.h
- simulant/panels/panel.cpp