Simulant  21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
Public Member Functions | Static Public Member Functions | List of all members
smlt::PSPWindow Class Reference
Inheritance diagram for smlt::PSPWindow:
smlt::Window smlt::Loadable smlt::RenderTarget smlt::EventListenerManager

Public Member Functions

void set_title (const std::string &) override
void cursor_position (int32_t &, int32_t &) override
void show_cursor (bool) override
void lock_cursor (bool) override
void swap_buffers () override
void destroy_window () override
void check_events () override
void initialize_input_controller (InputState &controller) override
std::shared_ptr< SoundDrivercreate_sound_driver (const std::string &from_config) override
- Public Member Functions inherited from smlt::Window
virtual bool create_window (uint16_t width, uint16_t height, uint8_t bpp, bool fullscreen, bool enable_vsync)
uint16_t width () const override
uint16_t height () const override
bool is_fullscreen () const
bool vsync_enabled () const
float aspect_ratio () const
void set_logging_level (LogLevel level)
void reset ()
 Window::reset. More...
Vec2 coordinate_from_normalized (Ratio rx, Ratio ry)
void on_finger_down (TouchPointID touch_id, float normalized_x, float normalized_y, float pressure=1.0)
void on_finger_up (TouchPointID touch_id, float normalized_x, float normalized_y)
void on_finger_motion (TouchPointID touch_id, float normalized_x, float normalized_y, float dx, float dy)
void on_key_down (KeyboardCode code, ModifierKeyState modifiers)
void on_key_up (KeyboardCode code, ModifierKeyState modifiers)
void on_game_controller_button_down (GameControllerIndex index, JoystickButton button)
void on_game_controller_button_up (GameControllerIndex index, JoystickButton button)
std::size_t screen_count () const
Screenscreen (const std::string &name) const
void each_screen (std::function< void(std::string, Screen *)> callback)
Screen_create_screen (const std::string &name, uint16_t width, uint16_t height, ScreenFormat format, uint16_t refresh_rate)
void _destroy_screen (const std::string &name)
bool initialize_assets_and_devices ()
void _clean_up ()
StageNodeaudio_listener ()
void set_audio_listener (StageNode *node)
bool has_explicit_audio_listener () const
bool has_context () const
bool has_focus () const
void set_has_focus (bool v=true)
void create_panels ()
void destroy_panels ()
void set_escape_to_quit (bool value=true)
bool escape_to_quit_enabled () const
void register_panel (uint8_t function_key, std::shared_ptr< Panel > panel)
void unregister_panel (uint8_t function_key)
void toggle_panel (uint8_t id)
void activate_panel (uint8_t id)
void deactivate_panel (uint8_t id)
bool panel_is_active (uint8_t id)
 S_DEFINE_PROPERTY (application, &Window::application_)
 S_DEFINE_PROPERTY (renderer, &Window::renderer_)
 S_DEFINE_PROPERTY (data, &Window::data_carrier_)
 S_DEFINE_PROPERTY (input, &Window::input_manager_)
 S_DEFINE_PROPERTY (input_state, &Window::input_state_)
 S_DEFINE_PROPERTY (compositor, &Window::compositor_)
- Public Member Functions inherited from smlt::RenderTarget
virtual void set_clear_every_frame (uint32_t clear_flags=BUFFER_CLEAR_ALL, const smlt::Colour &colour=smlt::Colour::BLACK)
virtual uint32_t clear_every_frame_flags () const
virtual smlt::Colour clear_every_frame_colour () const
- Public Member Functions inherited from smlt::EventListenerManager
void register_event_listener (EventListener *listener)
void unregister_event_listener (EventListener *listener)
void each_event_listener (std::function< void(EventListener *)> callback)

Static Public Member Functions

static Window::ptr create (Application *app)
- Static Public Member Functions inherited from smlt::Window
template<typename T >
static std::shared_ptr< Windowcreate (Application *app)

Additional Inherited Members

- Public Types inherited from smlt::Window
typedef std::shared_ptr< Windowptr
- Protected Member Functions inherited from smlt::Window
void set_vsync_enabled (bool vsync)
void set_width (uint16_t width)
void set_height (uint16_t height)
void set_bpp (uint16_t bpp)
void set_fullscreen (bool val)
void set_has_context (bool value=true)
thread::Mutexcontext_lock ()
void set_application (Application *app)
void update_screens (float dt)
InputStateget_input_state ()
InputState_input_state () const
virtual void game_controller_start_rumble (GameController *controller, RangeValue< 0, 1 > low_rumble, RangeValue< 0, 1 > high_rumble, const smlt::Seconds &duration)
virtual void game_controller_stop_rumble (GameController *controller)
- Protected Attributes inherited from smlt::Window
std::shared_ptr< Rendererrenderer_
sig::Connection update_conn_

The documentation for this class was generated from the following files: