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Simulant
21.12-1292
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::OctreeCuller, including all inherited members.
compile(const Vec3 &pos, const Quaternion &rot, const Vec3 &scale) (defined in smlt::GeomCuller) | smlt::GeomCuller | |
geom() const (defined in smlt::GeomCuller) | smlt::GeomCuller | inline |
geom_ (defined in smlt::GeomCuller) | smlt::GeomCuller | protected |
GeomCuller(Geom *geom, const MeshPtr mesh) (defined in smlt::GeomCuller) | smlt::GeomCuller | |
is_compiled() const (defined in smlt::GeomCuller) | smlt::GeomCuller | |
mesh_ (defined in smlt::GeomCuller) | smlt::GeomCuller | protected |
octree_bounds() const (defined in smlt::OctreeCuller) | smlt::OctreeCuller | |
OctreeCuller(Geom *geom, const MeshPtr mesh, uint8_t max_depth) (defined in smlt::OctreeCuller) | smlt::OctreeCuller | |
renderables_visible(const Frustum &frustum, batcher::RenderQueue *render_queue) (defined in smlt::GeomCuller) | smlt::GeomCuller | |
~GeomCuller() (defined in smlt::GeomCuller) | smlt::GeomCuller | virtual |