Simulant  21.06-50
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
Public Member Functions | List of all members
smlt::KeyFrameAnimationState Class Reference

Public Member Functions

 KeyFrameAnimationState (KeyFrameAnimated *animatable, AnimationUpdatedCallback refresh_animation_state)
 
void play_first_animation ()
 
void play_animation (const std::string &name)
 
void queue_next_animation (const std::string &name)
 
void play_sequence (const std::string &name)
 
void override_playing_animation_duration (const float new_duration)
 
void update (float dt)
 
uint32_t current_frame () const
 
uint32_t next_frame () const
 
float interp () const
 

The documentation for this class was generated from the following files: