Simulant
21.12-1275
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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Public Member Functions | |
KeyFrameAnimationState (KeyFrameAnimated *animatable, AnimationUpdatedCallback refresh_animation_state) | |
void | play_first_animation () |
void | play_animation (const std::string &name) |
void | queue_next_animation (const std::string &name) |
void | play_sequence (const std::string &name) |
void | override_playing_animation_duration (const float new_duration) |
void | update (float dt) |
uint32_t | current_frame () const |
uint32_t | next_frame () const |
float | interp () const |