Simulant  21.12-1292
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
smlt::KeyFrameAnimationState Member List

This is the complete list of members for smlt::KeyFrameAnimationState, including all inherited members.

current_frame() const (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationStateinline
interp() const (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationStateinline
KeyFrameAnimationState(KeyFrameAnimated *animatable, AnimationUpdatedCallback refresh_animation_state) (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationState
next_frame() const (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationStateinline
override_playing_animation_duration(const float new_duration) (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationState
play_animation(const std::string &name) (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationState
play_first_animation() (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationState
play_sequence(const std::string &name) (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationState
queue_next_animation(const std::string &name) (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationState
update(float dt) (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationState
~KeyFrameAnimationState() (defined in smlt::KeyFrameAnimationState)smlt::KeyFrameAnimationStateinlinevirtual