Simulant  21.12-194
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
smlt::KeyFrameAnimated Member List

This is the complete list of members for smlt::KeyFrameAnimated, including all inherited members.

add_animation(const std::string &name, uint32_t start_frame, uint32_t end_frame, float fps) (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimated
add_animation(const std::string &name, uint32_t start_frame, uint32_t end_frame) (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimated
add_sequence(const std::string &name, const std::vector< AnimationSequenceStage > &stages) (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimated
animation(const std::string &name) (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimatedinlineprotected
animation_count() const (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimatedinline
AnimationMap typedef (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimatedprotected
animations_ (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimatedprotected
default_fps() const (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimated
first_animation_ (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimatedprotected
has_animations() const (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimatedinline
KeyFrameAnimationState (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimatedfriend
set_default_fps(float fps) (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimated
~KeyFrameAnimated() (defined in smlt::KeyFrameAnimated)smlt::KeyFrameAnimatedinlinevirtual