Simulant
21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::KeyFrameAnimated, including all inherited members.
add_animation(const std::string &name, uint32_t start_frame, uint32_t end_frame, float fps) (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | |
add_animation(const std::string &name, uint32_t start_frame, uint32_t end_frame) (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | |
add_sequence(const std::string &name, const std::vector< AnimationSequenceStage > &stages) (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | |
animation(const std::string &name) (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | inlineprotected |
animation_count() const (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | inline |
AnimationMap typedef (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | protected |
animations_ (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | protected |
default_fps() const (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | |
first_animation_ (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | protected |
has_animations() const (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | inline |
KeyFrameAnimationState (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | friend |
set_default_fps(float fps) (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | |
~KeyFrameAnimated() (defined in smlt::KeyFrameAnimated) | smlt::KeyFrameAnimated | inlinevirtual |