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| InputAxis (const std::string &name) |
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void | set_positive_keyboard_key (const KeyboardCode &key) |
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void | set_negative_keyboard_key (const KeyboardCode &key) |
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KeyboardCode | positive_keyboard_key () const |
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KeyboardCode | negative_keyboard_key () const |
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void | set_keyboard_source (KeyboardID keyboard) |
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KeyboardID | keyboard_source () const |
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void | set_positive_mouse_button (MouseButtonID button) |
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void | set_negative_mouse_button (MouseButtonID button) |
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MouseButtonID | positive_mouse_button () const |
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MouseButtonID | negative_mouse_button () const |
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void | set_mouse_source (MouseID mouse) |
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MouseID | mouse_source () const |
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void | set_positive_joystick_button (JoystickButton button) |
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void | set_negative_joystick_button (JoystickButton button) |
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JoystickButton | positive_joystick_button () const |
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JoystickButton | negative_joystick_button () const |
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void | set_joystick_source (GameControllerIndex joystick) |
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GameControllerIndex | joystick_source () const |
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void | set_mouse_axis (MouseAxis axis) |
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void | set_joystick_axis (JoystickAxis axis) |
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void | set_joystick_hat_axis (JoystickHatID hat, JoystickHatAxis axis) |
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void | set_force (float f) |
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void | set_return_speed (float ret) |
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const std::string & | name () const |
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const AxisType & | type () const |
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float | value (DeadZoneBehaviour dead_zone_behaviour=DEAD_ZONE_BEHAVIOUR_RADIAL) const |
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void | set_dead_zone (float v) |
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float | dead_zone () const |
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void | set_inversed (bool value=true) |
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bool | init () |
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void | clean_up () |
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The documentation for this class was generated from the following files: