Simulant  21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
smlt::GLRenderer Member List

This is the complete list of members for smlt::GLRenderer, including all inherited members.

convert_format(TextureFormat format) (defined in smlt::GLRenderer)smlt::GLRendererprotected
convert_type(TextureFormat format) (defined in smlt::GLRenderer)smlt::GLRendererprotected
current_gpu_program_id() const (defined in smlt::Renderer)smlt::Rendererinlinevirtual
default_gpu_program_id() const (defined in smlt::Renderer)smlt::Rendererinlinevirtual
get_render_queue_visitor(CameraPtr camera)=0 (defined in smlt::Renderer)smlt::Rendererpure virtual
GLRenderer(Window *window) (defined in smlt::GLRenderer)smlt::GLRendererinlineprotected
gpu_program(const GPUProgramID &) const (defined in smlt::Renderer)smlt::Rendererinlinevirtual
init_context()=0 (defined in smlt::Renderer)smlt::Rendererpure virtual
is_texture_registered(TextureID texture_id) const (defined in smlt::Renderer)smlt::Renderer
name() const =0 (defined in smlt::Renderer)smlt::Rendererpure virtual
natively_supports_texture_format(TextureFormat fmt)smlt::Rendererinline
new_or_existing_gpu_program(const std::string &vertex_shader, const std::string &fragment_shader) (defined in smlt::Renderer)smlt::Rendererinlinevirtual
on_texture_prepare(Texture *texture) override (defined in smlt::GLRenderer)smlt::GLRendererprotectedvirtual
on_texture_register(TextureID tex_id, Texture *texture) override (defined in smlt::GLRenderer)smlt::GLRendererprotectedvirtual
on_texture_unregister(TextureID tex_id, Texture *texture) override (defined in smlt::GLRenderer)smlt::GLRendererprotectedvirtual
pre_render() (defined in smlt::Renderer)smlt::Renderer
prepare_material(Material *material) (defined in smlt::Renderer)smlt::Renderer
prepare_render_group(RenderGroup *group, const Renderable *renderable, const MaterialPass *material_pass, const uint8_t pass_number, const bool is_blended, const float distance_to_camera)=0 (defined in smlt::batcher::RenderGroupFactory)smlt::batcher::RenderGroupFactorypure virtual
prepare_texture(Texture *texture) (defined in smlt::Renderer)smlt::Renderer
prepare_to_render(const Renderable *renderable)=0 (defined in smlt::Renderer)smlt::Rendererpure virtual
ptr typedef (defined in smlt::Renderer)smlt::Renderer
Renderer(Window *window) (defined in smlt::Renderer)smlt::Rendererinline
supports_gpu_programs() const (defined in smlt::Renderer)smlt::Rendererinlinevirtual
supports_texture_format(TextureFormat fmt)smlt::Rendererinline
texture_format_is_native(TextureFormat fmt) overridesmlt::GLRendererprotectedvirtual
texture_format_is_usable(TextureFormat fmt)smlt::Renderervirtual
texture_object_mutex_ (defined in smlt::GLRenderer)smlt::GLRendererprotected
texture_objects_ (defined in smlt::GLRenderer)smlt::GLRendererprotected
window (defined in smlt::Renderer)smlt::Renderer
~RenderGroupFactory() (defined in smlt::batcher::RenderGroupFactory)smlt::batcher::RenderGroupFactoryinlinevirtual