Simulant
21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::GLRenderer, including all inherited members.
convert_format(TextureFormat format) (defined in smlt::GLRenderer) | smlt::GLRenderer | protected |
convert_type(TextureFormat format) (defined in smlt::GLRenderer) | smlt::GLRenderer | protected |
current_gpu_program_id() const (defined in smlt::Renderer) | smlt::Renderer | inlinevirtual |
default_gpu_program_id() const (defined in smlt::Renderer) | smlt::Renderer | inlinevirtual |
get_render_queue_visitor(CameraPtr camera)=0 (defined in smlt::Renderer) | smlt::Renderer | pure virtual |
GLRenderer(Window *window) (defined in smlt::GLRenderer) | smlt::GLRenderer | inlineprotected |
gpu_program(const GPUProgramID &) const (defined in smlt::Renderer) | smlt::Renderer | inlinevirtual |
init_context()=0 (defined in smlt::Renderer) | smlt::Renderer | pure virtual |
is_texture_registered(TextureID texture_id) const (defined in smlt::Renderer) | smlt::Renderer | |
name() const =0 (defined in smlt::Renderer) | smlt::Renderer | pure virtual |
natively_supports_texture_format(TextureFormat fmt) | smlt::Renderer | inline |
new_or_existing_gpu_program(const std::string &vertex_shader, const std::string &fragment_shader) (defined in smlt::Renderer) | smlt::Renderer | inlinevirtual |
on_texture_prepare(Texture *texture) override (defined in smlt::GLRenderer) | smlt::GLRenderer | protectedvirtual |
on_texture_register(TextureID tex_id, Texture *texture) override (defined in smlt::GLRenderer) | smlt::GLRenderer | protectedvirtual |
on_texture_unregister(TextureID tex_id, Texture *texture) override (defined in smlt::GLRenderer) | smlt::GLRenderer | protectedvirtual |
pre_render() (defined in smlt::Renderer) | smlt::Renderer | |
prepare_material(Material *material) (defined in smlt::Renderer) | smlt::Renderer | |
prepare_render_group(RenderGroup *group, const Renderable *renderable, const MaterialPass *material_pass, const uint8_t pass_number, const bool is_blended, const float distance_to_camera)=0 (defined in smlt::batcher::RenderGroupFactory) | smlt::batcher::RenderGroupFactory | pure virtual |
prepare_texture(Texture *texture) (defined in smlt::Renderer) | smlt::Renderer | |
prepare_to_render(const Renderable *renderable)=0 (defined in smlt::Renderer) | smlt::Renderer | pure virtual |
ptr typedef (defined in smlt::Renderer) | smlt::Renderer | |
Renderer(Window *window) (defined in smlt::Renderer) | smlt::Renderer | inline |
supports_gpu_programs() const (defined in smlt::Renderer) | smlt::Renderer | inlinevirtual |
supports_texture_format(TextureFormat fmt) | smlt::Renderer | inline |
texture_format_is_native(TextureFormat fmt) override | smlt::GLRenderer | protectedvirtual |
texture_format_is_usable(TextureFormat fmt) | smlt::Renderer | virtual |
texture_object_mutex_ (defined in smlt::GLRenderer) | smlt::GLRenderer | protected |
texture_objects_ (defined in smlt::GLRenderer) | smlt::GLRenderer | protected |
window (defined in smlt::Renderer) | smlt::Renderer | |
~RenderGroupFactory() (defined in smlt::batcher::RenderGroupFactory) | smlt::batcher::RenderGroupFactory | inlinevirtual |