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Simulant
21.12-1292
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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Public Member Functions | |
GL2RenderQueueVisitor (GenericRenderer *renderer, CameraPtr camera) | |
void | start_traversal (const batcher::RenderQueue &queue, uint64_t frame_id, StageNode *stage) override |
void | visit (const Renderable *renderable, const MaterialPass *pass, batcher::Iteration) override |
void | end_traversal (const batcher::RenderQueue &queue, StageNode *stage) override |
void | change_render_group (const batcher::RenderGroup *prev, const batcher::RenderGroup *next) override |
void | change_material_pass (const MaterialPass *prev, const MaterialPass *next) override |
void | apply_lights (const LightPtr *lights, const uint8_t count) override |