Simulant
21.12-1275
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::GL2RenderQueueVisitor, including all inherited members.
apply_lights(const LightPtr *lights, const uint8_t count) override (defined in smlt::GL2RenderQueueVisitor) | smlt::GL2RenderQueueVisitor | virtual |
change_material_pass(const MaterialPass *prev, const MaterialPass *next) override (defined in smlt::GL2RenderQueueVisitor) | smlt::GL2RenderQueueVisitor | virtual |
change_render_group(const batcher::RenderGroup *prev, const batcher::RenderGroup *next) override (defined in smlt::GL2RenderQueueVisitor) | smlt::GL2RenderQueueVisitor | virtual |
end_traversal(const batcher::RenderQueue &queue, StageNode *stage) override (defined in smlt::GL2RenderQueueVisitor) | smlt::GL2RenderQueueVisitor | virtual |
GL2RenderQueueVisitor(GenericRenderer *renderer, CameraPtr camera) (defined in smlt::GL2RenderQueueVisitor) | smlt::GL2RenderQueueVisitor | |
start_traversal(const batcher::RenderQueue &queue, uint64_t frame_id, StageNode *stage) override (defined in smlt::GL2RenderQueueVisitor) | smlt::GL2RenderQueueVisitor | virtual |
visit(const Renderable *renderable, const MaterialPass *pass, batcher::Iteration) override (defined in smlt::GL2RenderQueueVisitor) | smlt::GL2RenderQueueVisitor | virtual |
~RenderQueueVisitor() (defined in smlt::batcher::RenderQueueVisitor) | smlt::batcher::RenderQueueVisitor | inlinevirtual |