Simulant  21.12-1275
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
smlt::GL2RenderQueueVisitor Member List

This is the complete list of members for smlt::GL2RenderQueueVisitor, including all inherited members.

apply_lights(const LightPtr *lights, const uint8_t count) override (defined in smlt::GL2RenderQueueVisitor)smlt::GL2RenderQueueVisitorvirtual
change_material_pass(const MaterialPass *prev, const MaterialPass *next) override (defined in smlt::GL2RenderQueueVisitor)smlt::GL2RenderQueueVisitorvirtual
change_render_group(const batcher::RenderGroup *prev, const batcher::RenderGroup *next) override (defined in smlt::GL2RenderQueueVisitor)smlt::GL2RenderQueueVisitorvirtual
end_traversal(const batcher::RenderQueue &queue, StageNode *stage) override (defined in smlt::GL2RenderQueueVisitor)smlt::GL2RenderQueueVisitorvirtual
GL2RenderQueueVisitor(GenericRenderer *renderer, CameraPtr camera) (defined in smlt::GL2RenderQueueVisitor)smlt::GL2RenderQueueVisitor
start_traversal(const batcher::RenderQueue &queue, uint64_t frame_id, StageNode *stage) override (defined in smlt::GL2RenderQueueVisitor)smlt::GL2RenderQueueVisitorvirtual
visit(const Renderable *renderable, const MaterialPass *pass, batcher::Iteration) override (defined in smlt::GL2RenderQueueVisitor)smlt::GL2RenderQueueVisitorvirtual
~RenderQueueVisitor() (defined in smlt::batcher::RenderQueueVisitor)smlt::batcher::RenderQueueVisitorinlinevirtual