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Simulant
21.12-194
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::FrustumPartitioner, including all inherited members.
_apply_writes() (defined in smlt::Partitioner) | smlt::Partitioner | |
add_actor(ActorID actor_id) (defined in smlt::Partitioner) | smlt::Partitioner | |
add_geom(GeomID geom_id) (defined in smlt::Partitioner) | smlt::Partitioner | |
add_light(LightID light_id) (defined in smlt::Partitioner) | smlt::Partitioner | |
add_mesh_instancer(MeshInstancerID mesh_instancer_id) (defined in smlt::Partitioner) | smlt::Partitioner | |
add_particle_system(ParticleSystemID particle_system_id) (defined in smlt::Partitioner) | smlt::Partitioner | |
clean_up() (defined in smlt::TwoPhaseConstructed) | smlt::TwoPhaseConstructed | inlinevirtual |
create(Args &&... args) (defined in smlt::RefCounted< Partitioner >) | smlt::RefCounted< Partitioner > | inlinestatic |
create() (defined in smlt::RefCounted< Partitioner >) | smlt::RefCounted< Partitioner > | inlinestatic |
debug_mesh_id() (defined in smlt::Partitioner) | smlt::Partitioner | inlinevirtual |
FrustumPartitioner(Stage *ss) (defined in smlt::FrustumPartitioner) | smlt::FrustumPartitioner | inline |
get_stage() const (defined in smlt::Partitioner) | smlt::Partitioner | inlineprotected |
init() (defined in smlt::TwoPhaseConstructed) | smlt::TwoPhaseConstructed | inlinevirtual |
lights_and_geometry_visible_from(CameraID camera_id, std::vector< LightID > &lights_out, std::vector< StageNode * > &geom_out) (defined in smlt::FrustumPartitioner) | smlt::FrustumPartitioner | virtual |
Partitioner(Stage *ss) (defined in smlt::Partitioner) | smlt::Partitioner | inline |
ptr typedef (defined in smlt::RefCounted< Partitioner >) | smlt::RefCounted< Partitioner > | |
RefCounted()=default (defined in smlt::RefCounted< Partitioner >) | smlt::RefCounted< Partitioner > | protected |
RefCounted(Args &&...) (defined in smlt::RefCounted< Partitioner >) | smlt::RefCounted< Partitioner > | inlineprotected |
remove_actor(ActorID actor_id) (defined in smlt::Partitioner) | smlt::Partitioner | |
remove_geom(GeomID geom_id) (defined in smlt::Partitioner) | smlt::Partitioner | |
remove_light(LightID light_id) (defined in smlt::Partitioner) | smlt::Partitioner | |
remove_mesh_instancer(MeshInstancerID mesh_instancer_id) (defined in smlt::Partitioner) | smlt::Partitioner | |
remove_particle_system(ParticleSystemID particle_system_id) (defined in smlt::Partitioner) | smlt::Partitioner | |
stage (defined in smlt::Partitioner) | smlt::Partitioner | protected |
stage_write(const ID &id, const StagedWrite &op) (defined in smlt::Partitioner) | smlt::Partitioner | inlineprotected |
update_actor(ActorID actor_id, const AABB &bounds) (defined in smlt::Partitioner) | smlt::Partitioner | |
update_light(LightID light_id, const AABB &bounds) (defined in smlt::Partitioner) | smlt::Partitioner | |
update_mesh_instancer(MeshInstancerID mesh_instancer_id, const AABB &bounds) (defined in smlt::Partitioner) | smlt::Partitioner | |
update_particle_system(ParticleSystemID particle_system_id, const AABB &bounds) (defined in smlt::Partitioner) | smlt::Partitioner | |
wptr typedef (defined in smlt::RefCounted< Partitioner >) | smlt::RefCounted< Partitioner > | |
~RefCounted() (defined in smlt::RefCounted< Partitioner >) | smlt::RefCounted< Partitioner > | inlineprotectedvirtual |
~TwoPhaseConstructed() (defined in smlt::TwoPhaseConstructed) | smlt::TwoPhaseConstructed | inlinevirtual |