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Simulant
21.12-1292
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::EventListener, including all inherited members.
EventListener() (defined in smlt::EventListener) | smlt::EventListener | inline |
handle_controller_button_down(GameControllerIndex controller, JoystickButton button) (defined in smlt::EventListener) | smlt::EventListener | |
handle_controller_button_up(GameControllerIndex controller, JoystickButton button) (defined in smlt::EventListener) | smlt::EventListener | |
handle_key_down(Window *window, KeyboardCode code, ModifierKeyState modifiers) (defined in smlt::EventListener) | smlt::EventListener | |
handle_key_up(Window *window, KeyboardCode code, ModifierKeyState modifiers) (defined in smlt::EventListener) | smlt::EventListener | |
handle_mouse_down(Window *window, MouseID id, uint8_t mouse_button, int32_t x, int32_t y, bool touch_device) (defined in smlt::EventListener) | smlt::EventListener | |
handle_mouse_move(Window *window, MouseID id, int32_t x, int32_t y, bool touch_device) (defined in smlt::EventListener) | smlt::EventListener | |
handle_mouse_up(Window *window, MouseID id, uint8_t mouse_button, int32_t x, int32_t y, bool touch_device) (defined in smlt::EventListener) | smlt::EventListener | |
handle_touch_begin(Window *window, TouchPointID touch_id, float normalized_x, float normalized_y, float pressure) (defined in smlt::EventListener) | smlt::EventListener | |
handle_touch_end(Window *window, TouchPointID touch_id, float normalized_x, float normalized_y) (defined in smlt::EventListener) | smlt::EventListener | |
handle_touch_move(Window *window, TouchPointID touch_id, float normalized_x, float normalized_y, float dx, float dy) (defined in smlt::EventListener) | smlt::EventListener | |
~EventListener() (defined in smlt::EventListener) | smlt::EventListener | inlinevirtual |