Simulant
21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::Debug, including all inherited members.
clean_up() (defined in smlt::TwoPhaseConstructed) | smlt::TwoPhaseConstructed | inlinevirtual |
create(Args &&... args) (defined in smlt::RefCounted< Debug >) | smlt::RefCounted< Debug > | inlinestatic |
create() (defined in smlt::RefCounted< Debug >) | smlt::RefCounted< Debug > | inlinestatic |
Debug(Stage &stage) (defined in smlt::Debug) | smlt::Debug | |
draw_line(const Vec3 &start, const Vec3 &end, const Colour &colour=Colour::WHITE, double duration=0.0, bool depth_test=true) (defined in smlt::Debug) | smlt::Debug | |
draw_point(const Vec3 &position, const Colour &colour=Colour::WHITE, double duration=0.0, bool depth_test=true) (defined in smlt::Debug) | smlt::Debug | |
draw_ray(const Vec3 &start, const Vec3 &dir, const Colour &colour=Colour::WHITE, double duration=0.0, bool depth_test=true) (defined in smlt::Debug) | smlt::Debug | |
init() override (defined in smlt::Debug) | smlt::Debug | virtual |
point_size() const (defined in smlt::Debug) | smlt::Debug | |
ptr typedef (defined in smlt::RefCounted< Debug >) | smlt::RefCounted< Debug > | |
RefCounted()=default (defined in smlt::RefCounted< Debug >) | smlt::RefCounted< Debug > | protected |
RefCounted(Args &&...) (defined in smlt::RefCounted< Debug >) | smlt::RefCounted< Debug > | inlineprotected |
set_point_size(float ps) (defined in smlt::Debug) | smlt::Debug | |
set_transform(const Mat4 &mat) (defined in smlt::Debug) | smlt::Debug | |
transform() const (defined in smlt::Debug) | smlt::Debug | |
update(float dt) (defined in smlt::Debug) | smlt::Debug | |
wptr typedef (defined in smlt::RefCounted< Debug >) | smlt::RefCounted< Debug > | |
~Debug() (defined in smlt::Debug) | smlt::Debug | virtual |
~RefCounted() (defined in smlt::RefCounted< Debug >) | smlt::RefCounted< Debug > | inlineprotectedvirtual |
~TwoPhaseConstructed() (defined in smlt::TwoPhaseConstructed) | smlt::TwoPhaseConstructed | inlinevirtual |