Simulant  21.12-194
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
smlt::Debug Member List

This is the complete list of members for smlt::Debug, including all inherited members.

clean_up() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual
create(Args &&... args) (defined in smlt::RefCounted< Debug >)smlt::RefCounted< Debug >inlinestatic
create() (defined in smlt::RefCounted< Debug >)smlt::RefCounted< Debug >inlinestatic
Debug(Stage &stage) (defined in smlt::Debug)smlt::Debug
draw_line(const Vec3 &start, const Vec3 &end, const Colour &colour=Colour::WHITE, double duration=0.0, bool depth_test=true) (defined in smlt::Debug)smlt::Debug
draw_point(const Vec3 &position, const Colour &colour=Colour::WHITE, double duration=0.0, bool depth_test=true) (defined in smlt::Debug)smlt::Debug
draw_ray(const Vec3 &start, const Vec3 &dir, const Colour &colour=Colour::WHITE, double duration=0.0, bool depth_test=true) (defined in smlt::Debug)smlt::Debug
init() override (defined in smlt::Debug)smlt::Debugvirtual
point_size() const (defined in smlt::Debug)smlt::Debug
ptr typedef (defined in smlt::RefCounted< Debug >)smlt::RefCounted< Debug >
RefCounted()=default (defined in smlt::RefCounted< Debug >)smlt::RefCounted< Debug >protected
RefCounted(Args &&...) (defined in smlt::RefCounted< Debug >)smlt::RefCounted< Debug >inlineprotected
set_point_size(float ps) (defined in smlt::Debug)smlt::Debug
set_transform(const Mat4 &mat) (defined in smlt::Debug)smlt::Debug
transform() const (defined in smlt::Debug)smlt::Debug
update(float dt) (defined in smlt::Debug)smlt::Debug
wptr typedef (defined in smlt::RefCounted< Debug >)smlt::RefCounted< Debug >
~Debug() (defined in smlt::Debug)smlt::Debugvirtual
~RefCounted() (defined in smlt::RefCounted< Debug >)smlt::RefCounted< Debug >inlineprotectedvirtual
~TwoPhaseConstructed() (defined in smlt::TwoPhaseConstructed)smlt::TwoPhaseConstructedinlinevirtual