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| Compositor (Window *window) |
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LayerPtr | create_layer (StageNode *subtree, CameraPtr camera, const Viewport &viewport=Viewport(), TexturePtr target=nullptr, int32_t priority=0) |
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std::list< LayerPtr >::iterator | begin () |
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std::list< LayerPtr >::iterator | end () |
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LayerPtr | find_layer (const std::string &name) |
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void | destroy_all_layers () |
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bool | has_layer (const std::string &name) |
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void | set_renderer (Renderer *renderer) |
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void | run () |
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void | clean_destroyed_layers () |
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void | destroy_object (LayerPtr pip) |
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void | destroy_object_immediately (LayerPtr pipeline) |
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void | dump_render_trace (std::ostream *out) |
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| S_DEFINE_PROPERTY (window, &Compositor::window_) |
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bool | init () |
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void | clean_up () |
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The documentation for this class was generated from the following files: