Simulant  21.12-574
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
Public Member Functions | Friends | List of all members
smlt::Compositor Class Reference
Inheritance diagram for smlt::Compositor:
smlt::RefCounted< Compositor > smlt::TwoPhaseConstructed

Public Member Functions

 Compositor (Window *window)
PipelinePtr new_pipeline (const std::string &name, StagePtr stage, CameraPtr camera, const Viewport &viewport=Viewport(), TextureID target=TextureID(), int32_t priority=0)
PipelinePtr render (StagePtr stage, CameraPtr camera)
std::list< PipelinePtr >::iterator begin ()
std::list< PipelinePtr >::iterator end ()
PipelinePtr find_pipeline (const std::string &name)
bool destroy_pipeline (const std::string &name)
void destroy_all_pipelines ()
void destroy_pipeline_immediately (const std::string &name)
bool has_pipeline (const std::string &name)
void set_renderer (Renderer *renderer)
void run ()
void clean_destroyed_pipelines ()
sig::signal< void(Pipeline &)> & signal_pipeline_started ()
sig::signal< void(Pipeline &)> & signal_pipeline_finished ()
void destroy_object (PipelinePtr pipeline)
void destroy_object_immediately (PipelinePtr pipeline)
 S_DEFINE_PROPERTY (window, &Compositor::window_)
- Public Member Functions inherited from smlt::TwoPhaseConstructed
virtual bool init ()
virtual void clean_up ()


class Pipeline

Additional Inherited Members

- Public Types inherited from smlt::RefCounted< Compositor >
typedef std::shared_ptr< Compositorptr
typedef std::weak_ptr< Compositorwptr
- Static Public Member Functions inherited from smlt::RefCounted< Compositor >
static RefCounted< Compositor >::ptr create (Args &&... args)
static RefCounted< Compositor >::ptr create ()
- Protected Member Functions inherited from smlt::RefCounted< Compositor >
 RefCounted (Args &&...)

The documentation for this class was generated from the following files: