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| AudioSource (Window *window) |
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| AudioSource (Stage *stage, StageNode *this_as_node, SoundDriver *driver) |
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PlayingSoundPtr | play_sound (SoundPtr sound_id, AudioRepeat repeat=AUDIO_REPEAT_NONE, DistanceModel model=DISTANCE_MODEL_DEFAULT) |
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bool | stop_sound (PlayingSoundID sound_id) |
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uint8_t | playing_sound_count () const |
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uint8_t | played_sound_count () const |
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bool | is_sound_playing () const |
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sig::signal< void()> & | signal_stream_finished () |
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void | update_source (float dt) |
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static void | source_update_thread () |
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class | Sound |
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class | PlayingSound |
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The documentation for this class was generated from the following files:
- simulant/sound.h
- simulant/sound.cpp