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void | register_auto (ShaderAvailableAttributes attr, const std::string &var_name) |
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std::string | variable_name (ShaderAvailableAttributes attr_name) const |
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bool | uses_auto (ShaderAvailableAttributes attr) const |
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const std::unordered_map< ShaderAvailableAttributes, std::string > & | auto_attributes () const |
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The documentation for this class was generated from the following files: