Simulant  21.06-50
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
Public Member Functions | List of all members
smlt::AttributeManager Class Reference

Public Member Functions

void register_auto (ShaderAvailableAttributes attr, const std::string &var_name)
 
std::string variable_name (ShaderAvailableAttributes attr_name) const
 
bool uses_auto (ShaderAvailableAttributes attr) const
 
const std::unordered_map< ShaderAvailableAttributes, std::string > & auto_attributes () const
 

The documentation for this class was generated from the following files: