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Simulant
21.12-1303
A portable game engine for Windows, OSX, Linux, Dreamcast, and PSP
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This is the complete list of members for smlt::AssetManager, including all inherited members.
Asset (defined in smlt::AssetManager) | smlt::AssetManager | friend |
AssetManager(AssetManager *parent=nullptr) (defined in smlt::AssetManager) | smlt::AssetManager | |
base_manager() const (defined in smlt::AssetManager) | smlt::AssetManager | |
binary(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
binary_count() const (defined in smlt::AssetManager) | smlt::AssetManager | |
child_manager(std::size_t i) const (defined in smlt::AssetManager) | smlt::AssetManager | inline |
child_manager_count() const (defined in smlt::AssetManager) | smlt::AssetManager | inline |
clone_default_material(GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
clone_material(const AssetID &mat_id, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
create_font_from_family(const std::string &family, const FontFlags &flags, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
create_font_from_memory(const uint8_t *data, const std::size_t size, const FontFlags &flags, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) | smlt::AssetManager | |
create_material(GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
create_material_from_texture(TexturePtr texture, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
create_mesh(VertexSpecification vertex_specification, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
create_mesh(VertexDataPtr vertex_data, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
create_mesh_as_cube_with_submesh_per_face(float width, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
create_mesh_from_heightmap(const Path &image_file, const HeightmapSpecification &spec=HeightmapSpecification(), GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
create_mesh_from_heightmap(const TexturePtr &texture, const HeightmapSpecification &spec=HeightmapSpecification(), GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
create_mesh_from_submesh(SubMesh *submesh, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
create_texture(uint16_t width, uint16_t height, TextureFormat format=TEXTURE_FORMAT_RGBA_4UB_8888, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
default_material() const (defined in smlt::AssetManager) | smlt::AssetManager | virtual |
destroy_all() (defined in smlt::AssetManager) | smlt::AssetManager | |
destroy_binary(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
destroy_font(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
destroy_material(const AssetID &id) (defined in smlt::AssetManager) | smlt::AssetManager | |
destroy_mesh(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
destroy_particle_script(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
destroy_sound(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
destroy_texture(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
find_binary(const std::string &name) (defined in smlt::AssetManager) | smlt::AssetManager | |
find_font(const std::string &alias) (defined in smlt::AssetManager) | smlt::AssetManager | |
find_material(const std::string &name) (defined in smlt::AssetManager) | smlt::AssetManager | |
find_mesh(const std::string &name) (defined in smlt::AssetManager) | smlt::AssetManager | |
find_particle_script(const std::string &name) (defined in smlt::AssetManager) | smlt::AssetManager | |
find_sound(const std::string &name) (defined in smlt::AssetManager) | smlt::AssetManager | |
find_texture(const std::string &alias) (defined in smlt::AssetManager) | smlt::AssetManager | |
font(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
font(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
font_count() const (defined in smlt::AssetManager) | smlt::AssetManager | |
has_binary(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
has_font(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
has_material(const AssetID &id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
has_mesh(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
has_particle_script(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
has_sound(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
has_texture(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
is_base_manager() const (defined in smlt::AssetManager) | smlt::AssetManager | |
load_binary(const Path &filename, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
load_font(const Path &filename, const FontFlags &flags=FontFlags(), GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
load_material(const Path &filename, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
load_mesh(const Path &path, const VertexSpecification &desired_specification=VertexSpecification::DEFAULT, const MeshLoadOptions &options=MeshLoadOptions(), GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
load_particle_script(const Path &filename, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
load_sound(const Path &filename, const SoundFlags &flags=SoundFlags(), GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
load_texture(const Path &filename, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
load_texture(const Path &path, TextureFlags flags, GarbageCollectMethod garbage_collect=GARBAGE_COLLECT_PERIODIC) (defined in smlt::AssetManager) | smlt::AssetManager | |
material(const AssetID &id) (defined in smlt::AssetManager) | smlt::AssetManager | |
material(const AssetID &id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
material_count() const (defined in smlt::AssetManager) | smlt::AssetManager | |
mesh(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
mesh(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
mesh_count() const (defined in smlt::AssetManager) | smlt::AssetManager | |
particle_script(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
particle_script(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
particle_script_count() const (defined in smlt::AssetManager) | smlt::AssetManager | |
run_garbage_collection() (defined in smlt::AssetManager) | smlt::AssetManager | |
sound(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
sound(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
sound_count() const (defined in smlt::AssetManager) | smlt::AssetManager | |
texture(AssetID id) (defined in smlt::AssetManager) | smlt::AssetManager | |
texture(AssetID id) const (defined in smlt::AssetManager) | smlt::AssetManager | |
texture_count() const (defined in smlt::AssetManager) | smlt::AssetManager | |
update(float dt) (defined in smlt::AssetManager) | smlt::AssetManager | |
~AssetManager() (defined in smlt::AssetManager) | smlt::AssetManager | virtual |